![]() So yeah, for most people i'd say 2.5k/4k are a bad idea.ĥ years from now. ![]() This could in fact be a strong reason why GOG didn't touch this: it's too complex to offer one config which helps "everyone".2.5k/4k is only a bad idea for those people who think anything less than GTX780s and 290xs are "good enough" right now.ħ80s and 290xs are hardly fast enough for would be doable with displayport if we're willing to reduce graphics a lot(with 780s and 290xs).Īnd right now I'm not sure if there's enough bandwidth on Displayport for the 90+ fps we'll want at 4k, even if the cards have the horsepower.which they don't.Īnd this is all assuming people actually make 5" displays at 2.5k/4k that have 90+ fps. Read the sub-forum post all the way - some different configs have helped different people. Different hardware has different results with the settings. You said it works ok, right? Save a copy of your config file with your offline installers for next time and it's done.ĮDIT: And I might add it isn't as clearly simple to alter these settings as it would seem. The fix is RIGHT THERE in the sub forum, and it's hardly complex to apply a solution. A patch works to give us the option.īut GOG's not going to do that. If you alter the original package you risk upsetting low-end PC owners - both current owners of the game and new ones. The best GOG could do is offer an alternative config file or a patch file as an extra. I cant image one with PC from 2005 year to buy a game for that PC. So, the focus must be on the modern PCs and to a certain extent to a llittle old ones. My point is, almost no one with 100 bucks PC will buy games. The questions is whether it is worth paying too much attention to weak PCs or the modern ones. Stick w/ older games, Indies, and/or not-so-demanding stuff, if you're gonna use that old rig. Though, Quake 4 should run on that old system you mentioned Quake 4's old (2005).īut that's old stuff you got there - 2008 CPU with 2 cores and likely 2GB VRAM on the Rad HD 5450. 8GB RAM was a bad idea in even 2013, with games like X Rebirth existing. We're here these days running games on monitors w/ at least 1080p to 4K here with high refresh-rates of say 60-240hz (or more) with support for A-Sync'd monitor-support (with either FreeSync from AMD or NVidia's own G-Sync tech - which both can eliminate screen-tearing, input lag, and other graphical problems).Īlso, these days - you should be packing say 16GB of RAM as a bare minimum. You're around 14 years behind on CPU's and 12 years behind on GPU's. We're now on CPU's with 6 cores/12 threads (or more) and 6GB VRAM-based (or more VRAM) on Ray-Traced GPU's with AI-based Tensor cores here in 2022, for modern stuff. You're WAY behind on today's stuff - if say you're trying to run say Cyberpunk 2077, Tomb Raider 2013, Rise of the TR, Shadow of the TR, Ghostrunner, RE2 Remake (with RT patch), RE3 Remake (with RT Patch), RE7 (with RT Patch), etc etc. Is that weak by today's standards? Certainly very much so but I can still play many a good game on it did not try Quake 4 on it but maybe I should. Themken: My mum has an Intel E8300 (from 2008) and an ATI (already owned by AMD at this time) Radeon HD 5450 (from 2010) and it is capable of playing lots and lots of games even if there are many games it cannot even start now. ![]() Please, Gog, do this yourself, so we could enjoy the game ! Do it in the pack of the game. Seta image_useNormalCompressionLoadDDSForPal "1" Now digging about past hour I found some cfg file fixes (Quake4Config.cfg located in q4base folder within install folder) that are working for me, these are copied from another source and not my work : Guys there is a fix for the texture which iproves the whole image of Quake 4įirst off don't use (force) Ambient Lighting in the settings as it bleaches everything out and messes up the textures even more. ![]()
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